return {
	data = {
	plant_cards = {{
	new_wait_time = 6,
	need_sun_shine = 50,
	state = 2,
	time = 0,
	type = 1,
},{
	new_wait_time = 8,
	need_sun_shine = 150,
	state = 1,
	time = 0,
	type = 9,
},{
	new_wait_time = 18,
	need_sun_shine = 150,
	state = 1,
	time = 0,
	type = 10,
},{
	new_wait_time = 18,
	need_sun_shine = 125,
	state = 1,
	time = 0,
	type = 11,
},{
	new_wait_time = 20,
	need_sun_shine = 25,
	state = 2,
	time = 0,
	type = 3,
},{
	new_wait_time = 8,
	need_sun_shine = 175,
	state = 1,
	time = 0,
	type = 4,
},{
	new_wait_time = 8,
	need_sun_shine = 200,
	state = 1,
	time = 0,
	type = 5,
},{
	new_wait_time = 8,
	need_sun_shine = 125,
	state = 1,
	time = 0,
	type = 8,
},
},
	z_count = {0,0,0,0,1,
},
	data = {
	zombie_delay = 0,
	wave_index = 2,
	total_sun = 50,
	system_sun_time = 6,
	zombie_index = -1,
	wave_delay = 31,
},
	cars = {{
	state = 0,
	x = 133,
	y = 180,
},{
	state = 0,
	x = 133,
	y = 280,
},{
	state = 0,
	x = 133,
	y = 380,
},{
	state = 0,
	x = 133,
	y = 480,
},{
	state = 0,
	x = 133,
	y = 580,
},
},
	weapons = {
},
	sunshines = {{
	life = 10,
	x = 580,
	y = 562,
},
},
	plants = {
},
	zombies = {{
	x = 703,
	speed_state = 0,
	attack = 3,
	y = 600,
	max_blood = 160,
	blood = 160,
	track = 5,
	type = 1,
	move_speed = 10,
	action_state = 0,
	body_state = 0,
},
},
},
	gate = 1,
	sub_gate = 10,
	is_new_gate = false,
}